AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in Colombia: Q1 2022
Discover the performance trends of the top 5 boxing games on the Android platform in Colombia during the first quarter of 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 boxing games on the Android platform in Colombia showcased varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance metrics, based on data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a significant spike in weekly downloads, peaking at approximately 27.7K in the week of January 31. The downloads then tapered off, ending the quarter at around 7.2K. Weekly active users also followed a similar trend, starting at 3.7K, peaking at 27.5K in early February, and gradually decreasing to 9.1K by the end of March. The game had minimal revenue, with a peak of $7 in the week of January 31.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES showed fluctuations in weekly downloads, starting at 16.4K and peaking at 26.6K in early January, before declining to 3K by the end of March. Weekly active users exhibited a similar pattern, beginning at 22.9K, reaching a high of 33.9K in the first week of January, and dropping to 11.4K in the last week of March.
Gym Heros: Fighting Game from Fighting Arena had a more stable performance in weekly downloads, maintaining an average of around 4.5K throughout the quarter. Weekly active users remained consistent as well, averaging around 15.7K to 20.9K over the three months.
I, The One — Fun Fighting Game, another title from CASUAL AZUR GAMES, experienced steady weekly downloads, ranging from 3.4K to 5.7K. Weekly active users showed a gradual increase, starting at 10.5K and peaking at 14.1K in late February, before ending the quarter at 12K. The game generated minimal revenue, with a peak of $7 in the week of March 14.
Slap Kings by Lion Studios had a peak in weekly downloads at 7.2K in the first week of January, but this number gradually fell to 1.8K by the end of March. Weekly active users mirrored this trend, starting at 17.6K, peaking at 21.3K in the first week of January, and decreasing to 6.8K by the end of the quarter. The game saw a peak weekly revenue of $18 in mid-January.
These insights provide a snapshot of the performance of the top boxing games on the Android platform in Colombia during Q1 2022. For more detailed insights and data, visit Sensor Tower.